More than 20,000 gamers are gathering at the Game Developers
Conference (GDC) in San Francisco to have a look at the industry's latest
product. Many of the developers are looking for ways to give virtual reality
(VR) a boost.
But despite the hype about virtual reality as a game changer, VR
has been slow to catch on with consumers.
Some odd experiments can be found at GDC, like Super Furry Neon
Cat Heads, in which you become the world's greatest cat DJ.
"I think thinking outside the box with an alternate control
like this gives people a different experience, so they get to experience
something they've never tried before," said Shylo Shepherd, designer of
Super Furry Neon Cat Heads.
Until now, VR has mostly been a cord-tethered experience or one
that requires external computing power.
Idealens, a China-based company in Chengdu, has developed one of
the world's most powerful standalone VR headsets, the K-2, which doesn't need a
phone or be connected to a console system. This latest prototype can show users
pictures and video in the highest resolution available at 8k, more than three
times that of a standard VR headset and has twice the field of vision.
"In two years, going by our progress and the progress of others
in the field, we will have a prototype. That will be totally different, because
that VR is the real VR. People will see things appearing very real. They won't
be able to distinguish what's fake or not, whether it's virtual or
reality." said Song Haitao, founder of Idealens, who has been
working with virtual reality for 17 years, indicating the field is on the verge
of huge advancements.
Until now, if users want to get into the virtual world, they have
to hold tracking tools. While many technologists say the future of VR also
depends upon being hands free.
San Jose, California-based uSens - founded by two Chinese
developers - created a technology that utilizes a camera to recognize all the
individual bones inside the hand, and then relays that information to the
application.
"Right now, people cannot interact directly in VR, but
holding a controller is unnatural,” said Fei Yue, co-founder and CTO of uSens,
adding that they are now letting people do whatever they want to do in real
world.
As VR moves further into mainstream society, technologists agree
that the experience needs to become more natural, and ironically, more like
everything in the real world.
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